
With The Outlast Trials still officially due before the end of the year, though, I guess we'll also find out the answer to that one sooner than later. The hour I played unfolded at breakneck speed, to the point where I reckon sustaining that pace will be one of the game's biggest challenges.

What might be a better question right now, is whether or not The Outlast Trials itself can sustain itself. In answering that question, time will tell either way, but in the meantime The Outlast Trials suggests it ain't slowing down any time soon. Outlast has always been about keeping players on the edge of their seat, and from the little I've played of The Outlast Trials, I get the feeling that seat is no longer required.Ĭan this golden age of horror remakes sustain itself? I asked this question earlier this year when considering the vast amount of great horror games we've either received so far, or can expect in the coming weeks and months. But also great fun! And in a world of full of horror games either re-treading familiar paths with a fresh lick of paint, or slouching ever-so-slowly from the shadows of the greats that defined the genre almost 20 years ago, I admire Red Barrels' desire to push their own series in a new direction.

What I will say, though, is scrambling around the same space with three others while being chased by a hulking, chain-laden prison escapee, a mind-altering drug-shooting plague doctor, and a T-1000-alike copper armed with an electrified cattle prod, while you and your new pals try to restore power to multiple generators and search for keys sewn into the flesh of the recently deceased is… exhausting. My guess is this will be the opening mission when The Outlast Trials arrives, so I won't spoil the specifics here.

"Outlast has always been about keeping players on the edge of their seat, and from the little I've played of The Outlast Trials, I get the feeling that seat is no longer required."
